The "Target Map Slot" of the selected element tells 3ds Max where you want the output texture to be connected on the baked material. Outputting multiple Redshift Texture Elements Below is a picture showing the output of a Redshift Beauty and Redshift Diffuse Lighting texture bake: You can create multiple Texture Element outputs, each with their own texture output size and options and they will be output at the same time.
The "Output" section controls what type of lighting information is baked out for your textures.Ĭlick the button to bring up the "Add Texture Elements" panel and scroll down until you find the relevant Redshift Texture Elements as pictured below: If you want to use UVs that have been setup manually ahead of time use the "Use Existing Channel" option like pictured below and specify the correct UV channel with the "Channel" drop down menu to the right. Objects to Bake section with 2 objects selectedīy default Max will create its own UVs with the "Use Automatic Unwrap" option under the "Mapping Coordinates" section. You can select more than one object and they will be listed separately as depicted in the picture below with "Teapot001" and "Plane001." The "Objects to Bake" section lists what objects are going to participate in the texture baking. You can also disable the option "Rendered Frame Window" to stop the native 3ds Max framebuffer from popping up during a texture bake as you won't need it. In the "General Settings" section you define your baked texture output path.
#Softimage 3d screen resolution manual
Specifies how often a frame is baked when baking in Manual range mode. Specifies the last frame when baking in Manual range mode.
![softimage 3d screen resolution softimage 3d screen resolution](https://c8.alamy.com/comp/2D3FFD7/a-3d-avatar-created-using-eyepublish-animation-software-from-eyematic-is-shown-on-a-computer-screen-at-eyematics-display-at-the-spring-internet-world-conference-and-exhibition-march-14-2001-in-los-angeles-the-software-performs-facial-motion-capture-and-audio-in-real-time-the-conference-has-attracted-over-500-exhibitiors-displaying-new-products-and-software-for-the-internet-2D3FFD7.jpg)
Specifies the first frame when in Manual range mode.
![softimage 3d screen resolution softimage 3d screen resolution](https://xsisupport.files.wordpress.com/2014/12/motherdroida5bba5c3a5c8a5a2a5c3a5d7.jpg)
Both the teapot and the floor are using a 512x512 baked TotalDiffuseLightingRaw AOV image. The image below shows a simple light-mapped scene containing a couple of objects.
![softimage 3d screen resolution softimage 3d screen resolution](https://i.ytimg.com/vi/cVPawEVWDT8/mqdefault.jpg)
This can be useful in a variety of scenarios. Baking allows the rendering of AOVs onto texture maps using a specific UV channel.